TY - JOUR
T1 - Professional and High-Level Gamers
T2 - Differences in Performance, Muscle Activity, and Hand Kinematics for Different Mice
AU - Li, Guangchuan
AU - Wang, Mengcheng
AU - Arippa, Federico
AU - Barr, Alan
AU - Rempel, David
AU - Liu, Yue
AU - Harris Adamson, Carisa
N1 - Publisher Copyright:
© 2021 Taylor & Francis Group, LLC.
PY - 2022
Y1 - 2022
N2 - Computer mouse design can impact user comfort and performance. The effect of mouse design on gamers, who use a mouse for long hours and apply higher velocity movements than office workers, is uncertain. Professional (N = 29) and high-level (N = 19) gamers participated in this laboratory study and performed Fitts’ and gaming tasks (Overwatch TM) with different mice, and this analysis compared results from a light-weight (87 g) wireless mouse and a very light-weight (80 g) wireless mouse. There was little difference between the mice on muscle activity, hand motion, usability, or fatigue; however, professional gamers preferred the 80 g mouse. Professional gamers achieved higher levels of throughput and lower levels of path deviation than high-level gamers and their hand movement velocities and accelerations were significantly higher (p<0.05). The observed hand movement patterns used by professionals may be useful for instructing other gamers on techniques to improve performance.
AB - Computer mouse design can impact user comfort and performance. The effect of mouse design on gamers, who use a mouse for long hours and apply higher velocity movements than office workers, is uncertain. Professional (N = 29) and high-level (N = 19) gamers participated in this laboratory study and performed Fitts’ and gaming tasks (Overwatch TM) with different mice, and this analysis compared results from a light-weight (87 g) wireless mouse and a very light-weight (80 g) wireless mouse. There was little difference between the mice on muscle activity, hand motion, usability, or fatigue; however, professional gamers preferred the 80 g mouse. Professional gamers achieved higher levels of throughput and lower levels of path deviation than high-level gamers and their hand movement velocities and accelerations were significantly higher (p<0.05). The observed hand movement patterns used by professionals may be useful for instructing other gamers on techniques to improve performance.
UR - http://www.scopus.com/inward/record.url?scp=85112577771&partnerID=8YFLogxK
U2 - 10.1080/10447318.2021.1960742
DO - 10.1080/10447318.2021.1960742
M3 - Article
AN - SCOPUS:85112577771
SN - 1044-7318
VL - 38
SP - 691
EP - 706
JO - International Journal of Human-Computer Interaction
JF - International Journal of Human-Computer Interaction
IS - 8
ER -