Optimizing Product Placement for Virtual Stores

Wei Liang*, Luhui Wang, Xinzhe Yu, Changyang Li, Rawan Alghofaili, Yining Lang, Lap Fai Yu

*此作品的通讯作者

科研成果: 书/报告/会议事项章节会议稿件同行评审

2 引用 (Scopus)

摘要

The recent popularity of consumer-grade virtual reality devices has enabled users to experience immersive shopping in virtual environments. As in a real-world store, the placement of products in a virtual store should appeal to shoppers, which could be time-consuming, tedious, and non-trivial to create manually. Thus, this work introduces a novel approach for automatically optimizing product placement in virtual stores. Our approach considers product exposure and spatial constraints, applying an optimizer to search for optimal product placement solutions. We conducted qualitative scene rationality and quantitative product exposure experiments to validate our approach with users. The results show that the proposed approach can synthesize reasonable product placements and increase product exposures for different virtual stores.

源语言英语
主期刊名Proceedings - 2023 IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023
出版商Institute of Electrical and Electronics Engineers Inc.
336-346
页数11
ISBN(电子版)9798350348156
DOI
出版状态已出版 - 2023
活动30th IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023 - Virtual, Online, 中国
期限: 25 3月 202329 3月 2023

出版系列

姓名Proceedings - 2023 IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023

会议

会议30th IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023
国家/地区中国
Virtual, Online
时期25/03/2329/03/23

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