TY - GEN
T1 - Optimizing Product Placement for Virtual Stores
AU - Liang, Wei
AU - Wang, Luhui
AU - Yu, Xinzhe
AU - Li, Changyang
AU - Alghofaili, Rawan
AU - Lang, Yining
AU - Yu, Lap Fai
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - The recent popularity of consumer-grade virtual reality devices has enabled users to experience immersive shopping in virtual environments. As in a real-world store, the placement of products in a virtual store should appeal to shoppers, which could be time-consuming, tedious, and non-trivial to create manually. Thus, this work introduces a novel approach for automatically optimizing product placement in virtual stores. Our approach considers product exposure and spatial constraints, applying an optimizer to search for optimal product placement solutions. We conducted qualitative scene rationality and quantitative product exposure experiments to validate our approach with users. The results show that the proposed approach can synthesize reasonable product placements and increase product exposures for different virtual stores.
AB - The recent popularity of consumer-grade virtual reality devices has enabled users to experience immersive shopping in virtual environments. As in a real-world store, the placement of products in a virtual store should appeal to shoppers, which could be time-consuming, tedious, and non-trivial to create manually. Thus, this work introduces a novel approach for automatically optimizing product placement in virtual stores. Our approach considers product exposure and spatial constraints, applying an optimizer to search for optimal product placement solutions. We conducted qualitative scene rationality and quantitative product exposure experiments to validate our approach with users. The results show that the proposed approach can synthesize reasonable product placements and increase product exposures for different virtual stores.
KW - -Computing methodologies-Virtual reality
KW - Human-centered computing-Human computer interaction (HCI)-
UR - http://www.scopus.com/inward/record.url?scp=85159623400&partnerID=8YFLogxK
U2 - 10.1109/VR55154.2023.00049
DO - 10.1109/VR55154.2023.00049
M3 - Conference contribution
AN - SCOPUS:85159623400
T3 - Proceedings - 2023 IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023
SP - 336
EP - 346
BT - Proceedings - 2023 IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 30th IEEE Conference Virtual Reality and 3D User Interfaces, VR 2023
Y2 - 25 March 2023 through 29 March 2023
ER -