TY - CHAP
T1 - Multiagent Smart Communication Based on CI Technology
AU - Hirota, Kaoru
AU - Dong, Fangyan
AU - Garcia Sanchez, Jesus A.
N1 - Publisher Copyright:
© 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - The presenters’ group has been studying on humans-robots interaction based on Computational Intelligence in the frame work of multiagent smart society, where a concept of Fuzzy Atmosfield (FA) is proposed to express the atmosphere in humans-robots communication. The FA is characterized by a 3D fuzzy cubic space with “friendly-hostile”, “lively-calm”, and “casual-formal” based on a cognitive science experiment and PCA. To understand easily such movement of the atmosphere, a graphical representation method is also proposed. To illustrate the FA and its visualization method, a demonstration scenario “enjoying home party by five eye robots and four humans” is introduced/demonstrated. Then, a visualization method of users’ emotion information is proposed for long distance interaction such as telecommuting and distance learning, where 3D emotion vectors in Affinity Pleasure-Arousal space are illustrated by using shape-brightness-size (SBS) figure. It gives users easily understandable emotional profile information, and provides administrator strategic suggestion to improve the interaction between the users and the system. In the matching experiment between 7 basic emotions and 7 SBS figures for 8 subjects, 83.93% matching is achieved, and the administrator finds contents improvement hint in the questionnaire of emotions for 5 reading-text-tasks by 8 subjects. It is planning to be implemented in a language learning application to provide a more comfortable learning experience by contents selection based on user’s emotion.
AB - The presenters’ group has been studying on humans-robots interaction based on Computational Intelligence in the frame work of multiagent smart society, where a concept of Fuzzy Atmosfield (FA) is proposed to express the atmosphere in humans-robots communication. The FA is characterized by a 3D fuzzy cubic space with “friendly-hostile”, “lively-calm”, and “casual-formal” based on a cognitive science experiment and PCA. To understand easily such movement of the atmosphere, a graphical representation method is also proposed. To illustrate the FA and its visualization method, a demonstration scenario “enjoying home party by five eye robots and four humans” is introduced/demonstrated. Then, a visualization method of users’ emotion information is proposed for long distance interaction such as telecommuting and distance learning, where 3D emotion vectors in Affinity Pleasure-Arousal space are illustrated by using shape-brightness-size (SBS) figure. It gives users easily understandable emotional profile information, and provides administrator strategic suggestion to improve the interaction between the users and the system. In the matching experiment between 7 basic emotions and 7 SBS figures for 8 subjects, 83.93% matching is achieved, and the administrator finds contents improvement hint in the questionnaire of emotions for 5 reading-text-tasks by 8 subjects. It is planning to be implemented in a language learning application to provide a more comfortable learning experience by contents selection based on user’s emotion.
UR - http://www.scopus.com/inward/record.url?scp=85088467680&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-49536-7_1
DO - 10.1007/978-3-030-49536-7_1
M3 - Chapter
AN - SCOPUS:85088467680
T3 - Studies in Computational Intelligence
SP - 3
EP - 9
BT - Studies in Computational Intelligence
PB - Springer
ER -