TY - CONF
T1 - Multi-Vehicle Interaction Scenarios Generation with Interpretable Traffic Primitives and Gaussian Process Regression
AU - Zhang, Weiyang
AU - Wang, Wenshuo
AU - Zhu, Jiacheng
AU - Zhao, Ding
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020
Y1 - 2020
N2 - Generating multi-vehicle interaction scenarios can benefit motion planning and decision making of autonomous vehicles when on-road data is insufficient. This paper presents an efficient approach to generate varied multi-vehicle interaction scenarios that can both adapt to different road geometries and inherit the key interaction patterns in real-world driving. Towards this end, the available multi-vehicle interaction scenarios are temporally segmented into several interpretable fundamental building blocks, called traffic primitives, via the Bayesian nonparametric learning. Then, the changepoints of traffic primitives are transformed into the desired road to generate collision-free interaction trajectories through a sampling-based path planning algorithm. The Gaussian process regression is finally introduced to control the variance and smoothness of the generated multi-vehicle interaction trajectories. Experiments with simulation results of three multi-vehicle trajectories at different road conditions are carried out. The experimental results demonstrate that our proposed method can generate a bunch of human-like multi-vehicle interaction trajectories that can fit different road conditions remaining the key interaction patterns of agents in the provided scenarios, which is import to the development of autonomous vehicles.
AB - Generating multi-vehicle interaction scenarios can benefit motion planning and decision making of autonomous vehicles when on-road data is insufficient. This paper presents an efficient approach to generate varied multi-vehicle interaction scenarios that can both adapt to different road geometries and inherit the key interaction patterns in real-world driving. Towards this end, the available multi-vehicle interaction scenarios are temporally segmented into several interpretable fundamental building blocks, called traffic primitives, via the Bayesian nonparametric learning. Then, the changepoints of traffic primitives are transformed into the desired road to generate collision-free interaction trajectories through a sampling-based path planning algorithm. The Gaussian process regression is finally introduced to control the variance and smoothness of the generated multi-vehicle interaction trajectories. Experiments with simulation results of three multi-vehicle trajectories at different road conditions are carried out. The experimental results demonstrate that our proposed method can generate a bunch of human-like multi-vehicle interaction trajectories that can fit different road conditions remaining the key interaction patterns of agents in the provided scenarios, which is import to the development of autonomous vehicles.
UR - http://www.scopus.com/inward/record.url?scp=85099876657&partnerID=8YFLogxK
U2 - 10.1109/IV47402.2020.9304568
DO - 10.1109/IV47402.2020.9304568
M3 - Paper
AN - SCOPUS:85099876657
SP - 1197
EP - 1204
T2 - 31st IEEE Intelligent Vehicles Symposium, IV 2020
Y2 - 19 October 2020 through 13 November 2020
ER -