Mesh simplification based on quadric error metrics

Ya Dong Wu*, Yu Shu Liu, Chun Xiao Gao

*此作品的通讯作者

科研成果: 期刊稿件文章同行评审

摘要

Mesh simplification can efficiently improve the processing speed of complex 3D models by computer. Mesh simplification requires low time and space complexity, high quality and triangularity compactness. A new algorithm to simplify dense meshes is presented. The algorithm uses edge collapse and error metrics based on squared distances from vertex to associated lines. To reduce the memory consumption, it keeps one float number for each vertex as the history record of the simplification. Examples running on a P I machine show that the algorithm can simplify a model containing 7 ×104 triangles in 12 s, and the number of triangles whose compactnesses are greater than 0. 9 in simplified models is 56%.

源语言英语
页(从-至)607-612
页数6
期刊Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology
20
5
出版状态已出版 - 2000

指纹

探究 'Mesh simplification based on quadric error metrics' 的科研主题。它们共同构成独一无二的指纹。

引用此