Kick skill based on fuzzy inference and its Implementation in RoboCup

Jun Feng Liu*, Yang Gu, Xue Mei Ren

*此作品的通讯作者

科研成果: 期刊稿件文章同行评审

摘要

A new heuristic searching algorithm based on fuzzy evaluation is proposed to solve the kick problem in RoboCup. With the help of discrete position of kickable area, fuzzy inference system is used to evaluate ball movement costs between two discrete positions. Accordingly, fuzzy rules are finally taken as knowledge to find a possible route, and searching algorithm is used to find the best kick sequence to reach the expected target velocity.

源语言英语
页(从-至)571-575
页数5
期刊Beijing Ligong Daxue Xuebao/Transaction of Beijing Institute of Technology
23
5
出版状态已出版 - 10月 2003

指纹

探究 'Kick skill based on fuzzy inference and its Implementation in RoboCup' 的科研主题。它们共同构成独一无二的指纹。

引用此