Kaidan: An outdoor AR puzzle adventure game

Yong Li, Dongdong Weng, Haiyun Zhou, Jianying Hao, Lu Zhao

科研成果: 书/报告/会议事项章节会议稿件同行评审

5 引用 (Scopus)

摘要

Puzzle adventure is a widely popular genre of entertainment games. This paper presents a wide-field outdoor puzzle game system, Kaidan, which is based on augmented reality (AR) technology. In this system, users can move freely throughout a college campus, and are prompted by mobile device instructions to locate clues, solve puzzles and ultimately complete the game. The puzzle clues in the system are delivered through AR technology, GPS position navigation and sensor-based interactive technology, and are also associated with the environment of real scene, which together enhance the level of immersion of the game. The paper also describes a user study, based on actual feedback data from users. Finally, the augmented reality technology enhancing users' experience of the outdoor puzzle game is analyzed in detail.

源语言英语
主期刊名2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013
出版商IEEE Computer Society
7-11
页数5
ISBN(印刷版)9781479929450
DOI
出版状态已出版 - 2013
活动2013 12th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013 - Adelaide, SA, 澳大利亚
期限: 1 10月 20134 10月 2013

出版系列

姓名2013 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013

会议

会议2013 12th IEEE International Symposium on Mixed and Augmented Reality - Arts, Media, and Humanities, ISMAR-AMH 2013
国家/地区澳大利亚
Adelaide, SA
时期1/10/134/10/13

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