Human motion recognition based on SVM in VR art media interaction environment

Fuquan Zhang, Tsu Yang Wu*, Jeng Shyang Pan, Gangyi Ding, Zuoyong Li

*此作品的通讯作者

科研成果: 期刊稿件文章同行评审

93 引用 (Scopus)

摘要

In order to solve the problem of human motion recognition in multimedia interaction scenarios in virtual reality environment, a motion classification and recognition algorithm based on linear decision and support vector machine (SVM) is proposed. Firstly, the kernel function is introduced into the linear discriminant analysis for nonlinear projection to map the training samples into a high-dimensional subspace to obtain the best classification feature vector, which effectively solves the nonlinear problem and expands the sample difference. The genetic algorithm is used to realize the parameter search optimization of SVM, which makes full use of the advantages of genetic algorithm in multi-dimensional space optimization. The test results show that compared with other classification recognition algorithms, the proposed method has a good classification effect on multiple performance indicators of human motion recognition and has higher recognition accuracy and better robustness.

源语言英语
文章编号40
期刊Human-centric Computing and Information Sciences
9
1
DOI
出版状态已出版 - 1 12月 2019

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