TY - GEN
T1 - Grand Challenges in SportsHCI
AU - Elvitigala, Don Samitha
AU - Karahanoğlu, Armağan
AU - Matviienko, Andrii
AU - Turmo Vidal, Laia
AU - Postma, Dees
AU - Jones, Michael
AU - Montoya, Maria F.
AU - Harrison, Daniel
AU - Elbæk, Lars
AU - Daiber, Florian
AU - Burr, Lisa Anneke
AU - Patibanda, Rakesh
AU - Buono, Paolo
AU - Hämäläinen, Perttu
AU - van Delden, Robby
AU - Bernhaupt, Regina
AU - Ren, Xipei
AU - van Rheden, Vincent
AU - Zambetta, Fabio
AU - van den Hoven, Elise
AU - Lallemand, Carine
AU - Reidsma, Dennis
AU - Mueller, Florian
N1 - Publisher Copyright:
© 2024 Copyright held by the owner/author(s)
PY - 2024/5/11
Y1 - 2024/5/11
N2 - The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on solving specific problems in a given sport. We believe in the benefit of generating fundamental knowledge for SportsHCI more broadly to advance the field as a whole. To achieve this, we aim to identify the grand challenges in SportsHCI, which can help researchers and practitioners in developing a future research agenda. Hence, this paper presents a set of grand challenges identified in a five-day workshop with 22 experts who have previously researched, designed, and deployed SportsHCI systems. Addressing these challenges will drive transformative advancements in SportsHCI, fostering better athlete performance, athlete-coach relationships, spectator engagement, but also immersive experiences for recreational sports or exercise motivation, and ultimately, improve human well-being.
AB - The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design to support a physically active human being. Despite growing interest and dissemination of SportsHCI literature over the past years, many publications still focus on solving specific problems in a given sport. We believe in the benefit of generating fundamental knowledge for SportsHCI more broadly to advance the field as a whole. To achieve this, we aim to identify the grand challenges in SportsHCI, which can help researchers and practitioners in developing a future research agenda. Hence, this paper presents a set of grand challenges identified in a five-day workshop with 22 experts who have previously researched, designed, and deployed SportsHCI systems. Addressing these challenges will drive transformative advancements in SportsHCI, fostering better athlete performance, athlete-coach relationships, spectator engagement, but also immersive experiences for recreational sports or exercise motivation, and ultimately, improve human well-being.
KW - Physical Activity
KW - Sports technology
KW - grand challenges
UR - http://www.scopus.com/inward/record.url?scp=85192386509&partnerID=8YFLogxK
U2 - 10.1145/3613904.3642050
DO - 10.1145/3613904.3642050
M3 - Conference contribution
AN - SCOPUS:85192386509
T3 - Conference on Human Factors in Computing Systems - Proceedings
BT - CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems
PB - Association for Computing Machinery
T2 - 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024
Y2 - 11 May 2024 through 16 May 2024
ER -