TY - JOUR
T1 - Eye gazing direction inspection based on image processing technique
AU - Hao, Qun
AU - Song, Yong
PY - 2005
Y1 - 2005
N2 - According to the research result in neural biology, human eyes can obtain high resolution only at the center of view of field. In the research of Virtual Reality helmet, we design to detect the gazing direction of human eyes in real time and feed it back to the control system to improve the resolution of the graph at the center of field of view. In the case of current display instruments, this method can both give attention to the view field of virtual scene and resolution, and improve the immersion of virtual system greatly. Therefore, detecting the gazing direction of human eyes rapidly and exactly is the basis of realizing the design scheme of this novel VR helmet. In this paper, the conventional method of gazing direction detection that based on Purklinje spot is introduced firstly. In order to overcome the disadvantage of the method based on Purklinje spot, this paper proposed a method based on image processing to realize the detection and determination of the gazing direction. The locations of pupils and shapes of eye sockets change with the gazing directions. With the aid of these changes, analyzing the images of eyes captured by the cameras, gazing direction of human eyes can be determined finally. In this paper, experiments have been done to validate the efficiency of this method by analyzing the images. The algorithm can carry out the detection of gazing direction base on normal eye image directly, and it eliminates the need of special hardware. Experiment results show that the method is easy to implement and have high precision.
AB - According to the research result in neural biology, human eyes can obtain high resolution only at the center of view of field. In the research of Virtual Reality helmet, we design to detect the gazing direction of human eyes in real time and feed it back to the control system to improve the resolution of the graph at the center of field of view. In the case of current display instruments, this method can both give attention to the view field of virtual scene and resolution, and improve the immersion of virtual system greatly. Therefore, detecting the gazing direction of human eyes rapidly and exactly is the basis of realizing the design scheme of this novel VR helmet. In this paper, the conventional method of gazing direction detection that based on Purklinje spot is introduced firstly. In order to overcome the disadvantage of the method based on Purklinje spot, this paper proposed a method based on image processing to realize the detection and determination of the gazing direction. The locations of pupils and shapes of eye sockets change with the gazing directions. With the aid of these changes, analyzing the images of eyes captured by the cameras, gazing direction of human eyes can be determined finally. In this paper, experiments have been done to validate the efficiency of this method by analyzing the images. The algorithm can carry out the detection of gazing direction base on normal eye image directly, and it eliminates the need of special hardware. Experiment results show that the method is easy to implement and have high precision.
KW - Eyes
KW - Gazing direction detecting
KW - Image processing
UR - http://www.scopus.com/inward/record.url?scp=19844365342&partnerID=8YFLogxK
U2 - 10.1117/12.570341
DO - 10.1117/12.570341
M3 - Conference article
AN - SCOPUS:19844365342
SN - 0277-786X
VL - 5638
SP - 124
EP - 132
JO - Proceedings of SPIE - The International Society for Optical Engineering
JF - Proceedings of SPIE - The International Society for Optical Engineering
IS - PART 1
M1 - 22
T2 - Optical Design and Testing II
Y2 - 8 November 2004 through 11 November 2004
ER -