Design of an immersive head mounted display with coaxial catadioptric optics

科研成果: 书/报告/会议事项章节会议稿件同行评审

4 引用 (Scopus)

摘要

The contradiction between large field of view, big exit pupil and large eye relief in immersive virtual reality (VR) head-mounted displays limits the probability that such bulky device would be accepted by the most consumers. Typical of the wide field of view optical systems, Oculus CV1 adopts the Fresnel lens as the eyepiece to display the magnified virtual image. However, complexity in fabricating the Fresnel lens makes the commercial VR products with it cost-inefficient, especially when both surfaces employ the Fresnel surface. A wide field of view coaxial catadioptric system is proposed to serve as the magnified optics in this paper, which consists of a wire grid polarizer, two quarter-wave plates and a powered lens, making the optics thinner and fabrication easier. Note that coated on the surface of one quarter-wave plate is a partially reflecting coating. The powered lens takes the role of imaging, while the wire grid polarizer and the quarter-wave plates work together to adjust the polarization orientation so as to suppress direct transmission. The resulting monocular optical system yields the field of view as large as 110°, with virtual image exhibited 5 meters away from the observer. Exit pupil diameter and eye relief of the designed system are 9 mm and 15 mm, respectively. Considerable distortion will appear inevitably when field of view approaches 100°, which could be tackled via electronic correction. With evaluation in the CODEV, weight of the whole monocular optics is about 35 grams and the distance from the element near the observer to the image source is as thin as 30 mm, showing that the suggested design is superior to the ones in the form of singlet, doublet and the singlet using aspheric surface or Fresnel, in terms of the weight, compactness and fabricating cost. With this monocular optical system, an HMD binocular optical system can be achieved in the form of partially overlapping field of view. The present design offers a solution to acquiring the light-weight and small-volume VR optics and making cost of the commercial VR products acceptable to the public at the same time.

源语言英语
主期刊名Digital Optics for Immersive Displays
编辑Bernard C. Kress, Wolfgang Osten, Hagen Stolle
出版商SPIE
ISBN(电子版)9781510618787
DOI
出版状态已出版 - 2018
活动Digital Optics for Immersive Displays 2018 - Strasbourg, 法国
期限: 24 4月 201825 4月 2018

出版系列

姓名Proceedings of SPIE - The International Society for Optical Engineering
10676
ISSN(印刷版)0277-786X
ISSN(电子版)1996-756X

会议

会议Digital Optics for Immersive Displays 2018
国家/地区法国
Strasbourg
时期24/04/1825/04/18

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