摘要
The decimation of triangle meshes is a kind of mesh simplification algorithms. Based on the existing algorithms, some improvements in several aspects were made. A half-edge structure was used to replace the old structure. The priority of vertexes was adopted as a basis of choosing a vertex. The vertex normal was introduced in the estimation rule, and an expanded triangle was used to re-render a decimated hole. The experiment results on the data of a human's head show the validity of our algorithms.
源语言 | 英语 |
---|---|
页(从-至) | 57-59+62 |
期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
卷 | 18 |
期 | SUPPL. |
出版状态 | 已出版 - 8月 2006 |
指纹
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Han, J., Zhao, Q. J., & Sun, Z. G. (2006). Decimation of triangle meshes based on half-edge structure. Xitong Fangzhen Xuebao / Journal of System Simulation, 18(SUPPL.), 57-59+62.