摘要
Basic algorithm of collision detection and three kinds of algorithms Bounding box algorithm, distance algorithm and space subdivision algorithm were described. AABB algorithm, spherical hierarchies algorithm, OBB algorithm, k-dop algorithm of Bounding box algorithm and Lin-Canny algorithm, Enhanced GJK algorithm of distance algorithm were analyzed. And experiment data was used to compare all these algorithms with their compute speed. The results show that k-dop algorithm and Enhanced GJK algorithm are better algorithm than other algorithms.
源语言 | 英语 |
---|---|
页(从-至) | 103-107 |
页数 | 5 |
期刊 | Xitong Fangzhen Xuebao / Journal of System Simulation |
卷 | 18 |
期 | SUPPL. |
出版状态 | 已出版 - 8月 2006 |
指纹
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Zhou, Y. B., Yan, Q. D., & Li, H. C. (2006). Collision detection algorithms analysis in virtual environment. Xitong Fangzhen Xuebao / Journal of System Simulation, 18(SUPPL.), 103-107.