Can Affective Computing Better the Mental Status of the Electronic Games Player? A Perspective

Yueheng Wang, Kun Qian, Jacob Nelson, Hiromichi Yagi, Akifumi Kishi, Kenji Morita, Yoshiharu Yamamoto

科研成果: 书/报告/会议事项章节会议稿件同行评审

2 引用 (Scopus)

摘要

According to the World Health Organization report, mental health issues are one of their priorities. In particular, the prevention of these problems is obviously an effective solution. Emerging research suggests that commercial video games are showing some potential in the application of preventive and therapeutic medicine. In this work, we propose a Mental Health Problem Prevention System (MHPPS) for prevention and early detection of mental health problems. This system use popular video games equipped with emotion recognition function based on AI technology that can be widely accepted and used by adolescents and adults.

源语言英语
主期刊名LifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies
出版商Institute of Electrical and Electronics Engineers Inc.
366-367
页数2
ISBN(电子版)9781728170633
DOI
出版状态已出版 - 3月 2020
已对外发布
活动2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020 - Kyoto, 日本
期限: 10 3月 202012 3月 2020

出版系列

姓名LifeTech 2020 - 2020 IEEE 2nd Global Conference on Life Sciences and Technologies

会议

会议2nd IEEE Global Conference on Life Sciences and Technologies, LifeTech 2020
国家/地区日本
Kyoto
时期10/03/2012/03/20

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