摘要
As the rapid development of computer graphics and network, virtual reality technology begin to penetrate the field of social network. Due to the limited function of single virtual reality device, the combination of different devices is a feasible approach to immerse people in the real world. In this paper, we novelly combine Kinect v1 with Leap Motion sensor for whole-body gesture capturing and overcome two difficulties, avatars' skeleton connection and movement data synchronization. The experiment approves that our method performs well. It could be a meaningful contribution to the future multi-player interactive virtual social platform.
源语言 | 英语 |
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主期刊名 | Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017 |
出版商 | Institute of Electrical and Electronics Engineers Inc. |
页 | 402-403 |
页数 | 2 |
ISBN(电子版) | 9781538626368 |
DOI | |
出版状态 | 已出版 - 2 7月 2017 |
活动 | 7th International Conference on Virtual Reality and Visualization, ICVRV 2017 - Zhengzhou, 中国 期限: 21 10月 2017 → 22 10月 2017 |
出版系列
姓名 | Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017 |
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会议
会议 | 7th International Conference on Virtual Reality and Visualization, ICVRV 2017 |
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国家/地区 | 中国 |
市 | Zhengzhou |
时期 | 21/10/17 → 22/10/17 |
指纹
探究 'Avatars' skeleton connection and movement data network synchronization' 的科研主题。它们共同构成独一无二的指纹。引用此
Qi, Q., Zhao, S., Wang, S., Lai, L., Lei, Z., & Song, H. (2017). Avatars' skeleton connection and movement data network synchronization. 在 Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017 (页码 402-403). 文章 8719224 (Proceedings - 2017 International Conference on Virtual Reality and Visualization, ICVRV 2017). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICVRV.2017.00096