Approximate Nash Solutions for Multiplayer Mixed-Zero-Sum Game with Reinforcement Learning

Yongfeng Lv, Xuemei Ren*

*此作品的通讯作者

科研成果: 期刊稿件文章同行评审

75 引用 (Scopus)

摘要

Inspired by Nash game theory, a multiplayer mixed-zero-sum (MZS) nonlinear game considering both two situations [zero-sum and nonzero-sum (NZS) Nash games] is proposed in this paper. A synchronous reinforcement learning (RL) scheme based on the identifier-critic structure is developed to learn the Nash equilibrium solution of the proposed MZS game. First, the MZS game formulation is presented, where the performance indexes for players 1 to ${N}$ - 1 and ${N}$ NZS Nash game are presented, and another performance index for players ${N}$ and ${N}$ + 1 zero-sum game is presented, such that player ${N}$ cooperates with players 1 to ${N}$ - 1, while competes with player ${N}$ + 1, which leads to a Nash equilibrium of all players. A single-layer neural network (NN) is then used to approximate the unknown dynamics of the nonlinear game system. Finally, an RL scheme based on NNs is developed to learn the optimal performance indexes, which can be used to produce the optimal control policy of every player such that Nash equilibrium can be obtained. Thus, the widely used actor NN in RL literature is not needed. To this end, a recently proposed adaptive law is used to estimate the unknown identifier coefficient vectors, and an improved adaptive law with the error performance index is further developed to update the critic coefficient vectors. Both linear and nonlinear simulations are presented to demonstrate the existence of Nash equilibrium for MZS game and performance of the proposed algorithm.

源语言英语
文章编号8438886
页(从-至)2739-2750
页数12
期刊IEEE Transactions on Systems, Man, and Cybernetics: Systems
49
12
DOI
出版状态已出版 - 12月 2019

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