TY - GEN
T1 - Applicability Analysis on Three Interaction Paradigms in Immersive VR Environment
AU - Li, Zhuoran
AU - Zhang, Shiqi
AU - Anwar, Muhammad Shahid
AU - Wang, Jing
N1 - Publisher Copyright:
© 2018 IEEE.
PY - 2018/7/2
Y1 - 2018/7/2
N2 - The work intends to research the characteristics and applicability of three different types of interaction paradigms in immersive VR environment. For this purpose, a three-dimensional VR scene is designed based on the Unity3D simulation engine, and three types of interaction paradigms, including graphical user interface interaction paradigm, gesture interaction paradigm and voice interaction paradigm, are developed into this VR scene respectively. And the designed immersive and interactive scenes are experienced with HTC Vive. Taking into consideration the development of three interaction paradigms, the computational costs of the running scene with different type of interaction paradigm, and the user learning cost, the characteristics of the three types of interaction paradigms areexploredandcomparedwitheachotherforapplicabilityanalysis. Furthermore, the recommendation for selecting the appropriate interaction paradigm in different circumstances is provided according to analysis result.
AB - The work intends to research the characteristics and applicability of three different types of interaction paradigms in immersive VR environment. For this purpose, a three-dimensional VR scene is designed based on the Unity3D simulation engine, and three types of interaction paradigms, including graphical user interface interaction paradigm, gesture interaction paradigm and voice interaction paradigm, are developed into this VR scene respectively. And the designed immersive and interactive scenes are experienced with HTC Vive. Taking into consideration the development of three interaction paradigms, the computational costs of the running scene with different type of interaction paradigm, and the user learning cost, the characteristics of the three types of interaction paradigms areexploredandcomparedwitheachotherforapplicabilityanalysis. Furthermore, the recommendation for selecting the appropriate interaction paradigm in different circumstances is provided according to analysis result.
KW - Applicability
KW - Gesture interaction
KW - Graphical user interface interaction
KW - Immersive VR
KW - Voice interaction
UR - http://www.scopus.com/inward/record.url?scp=85066315268&partnerID=8YFLogxK
U2 - 10.1109/ICVRV.2018.00024
DO - 10.1109/ICVRV.2018.00024
M3 - Conference contribution
AN - SCOPUS:85066315268
T3 - Proceedings - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018
SP - 82
EP - 85
BT - Proceedings - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018
A2 - Xu, Kai
A2 - Zhou, Bin
A2 - Luo, Xun
A2 - Guo, Yanwen
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 8th International Conference on Virtual Reality and Visualization, ICVRV 2018
Y2 - 22 October 2018 through 24 October 2018
ER -