TY - GEN
T1 - An Interactive Virtual Training System for Assembly and Disassembly Based on Precedence Constraints
AU - Li, Zhuoran
AU - Wang, Jing
AU - Yan, Zhaoyu
AU - Wang, Xinyao
AU - Anwar, Muhammad Shahid
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2019.
PY - 2019
Y1 - 2019
N2 - Compared with traditional training modes of assembly/disassembly, the virtual environment has advantages for enhancing the training quality, saving training resources, and breaking restrictions on training equipment and place. In order to balance the training quality, experience quality, and especially training costs, an interactive virtual training system for assembly and disassembly is discussed in this paper. The training is based on assembly precedence constraints among assembly paths. Also, the developer interface and the user interface are both provided for facilitation of the management, development, and modification of training contents. Two important modes of user interfaces are provided and based on immersive virtual reality (VR) devices and conventional desktop devices (the computer screen, keyboard, and mouse) for different economic conditions. Meanwhile, to improve the development efficiency of the training contents, the system is programmed as a software development kit providing the developer interface with parameter-input fields for Unity3d the virtual simulation engine. Finally, two subjective evaluation experiments are conducted to evaluate the usability in the training experience of interaction and precedence constraints via the desktop interface, and explore the difference of usability in the training experience between immersive VR environment and desktop environment provided by the training system.
AB - Compared with traditional training modes of assembly/disassembly, the virtual environment has advantages for enhancing the training quality, saving training resources, and breaking restrictions on training equipment and place. In order to balance the training quality, experience quality, and especially training costs, an interactive virtual training system for assembly and disassembly is discussed in this paper. The training is based on assembly precedence constraints among assembly paths. Also, the developer interface and the user interface are both provided for facilitation of the management, development, and modification of training contents. Two important modes of user interfaces are provided and based on immersive virtual reality (VR) devices and conventional desktop devices (the computer screen, keyboard, and mouse) for different economic conditions. Meanwhile, to improve the development efficiency of the training contents, the system is programmed as a software development kit providing the developer interface with parameter-input fields for Unity3d the virtual simulation engine. Finally, two subjective evaluation experiments are conducted to evaluate the usability in the training experience of interaction and precedence constraints via the desktop interface, and explore the difference of usability in the training experience between immersive VR environment and desktop environment provided by the training system.
KW - Assembly and disassembly
KW - Precedence constraint
KW - Training system
KW - Virtual environment
UR - http://www.scopus.com/inward/record.url?scp=85067676641&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-22514-8_7
DO - 10.1007/978-3-030-22514-8_7
M3 - Conference contribution
AN - SCOPUS:85067676641
SN - 9783030225131
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 81
EP - 93
BT - Advances in Computer Graphics - 36th Computer Graphics International Conference, CGI 2019, Proceedings
A2 - Gavrilova, Marina
A2 - Chang, Jian
A2 - Thalmann, Nadia Magnenat
A2 - Thalmann, Nadia Magnenat
A2 - Hitzer, Eckhard
A2 - Ishikawa, Hiroshi
PB - Springer Verlag
T2 - 36th Computer Graphics International Conference, CGI 2019
Y2 - 17 June 2019 through 20 June 2019
ER -