TY - JOUR
T1 - Active Reasoning in an Open-World Environment
AU - Xu, Manjie
AU - Jiang, Guangyuan
AU - Liang, Wei
AU - Zhang, Chi
AU - Zhu, Yixin
N1 - Publisher Copyright:
© 2023 Neural information processing systems foundation. All rights reserved.
PY - 2023
Y1 - 2023
N2 - Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to actively explore, accumulate, and reason using both newfound and existing information to tackle incomplete-information questions. In response to this gap, we introduce Conan, an interactive open-world environment devised for the assessment of active reasoning. Conan facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, Conan compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on Conan underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore Abduction from Deduction, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through Conan, we aim to galvanize advancements in active reasoning and set the stage for the next generation of AI agents adept at dynamically engaging in environments.
AB - Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to actively explore, accumulate, and reason using both newfound and existing information to tackle incomplete-information questions. In response to this gap, we introduce Conan, an interactive open-world environment devised for the assessment of active reasoning. Conan facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft. Diverging from previous works that lean primarily on single-round deduction via instruction following, Conan compels agents to actively interact with their surroundings, amalgamating new evidence with prior knowledge to elucidate events from incomplete observations. Our analysis on Conan underscores the shortcomings of contemporary state-of-the-art models in active exploration and understanding complex scenarios. Additionally, we explore Abduction from Deduction, where agents harness Bayesian rules to recast the challenge of abduction as a deductive process. Through Conan, we aim to galvanize advancements in active reasoning and set the stage for the next generation of AI agents adept at dynamically engaging in environments.
UR - http://www.scopus.com/inward/record.url?scp=85176585633&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:85176585633
SN - 1049-5258
VL - 36
JO - Advances in Neural Information Processing Systems
JF - Advances in Neural Information Processing Systems
T2 - 37th Conference on Neural Information Processing Systems, NeurIPS 2023
Y2 - 10 December 2023 through 16 December 2023
ER -