TY - GEN
T1 - A Practical Study of Project-Based Learning in High School General Technology Based on Design Thinking
AU - Wang, Chenxi
AU - Tang, Jiawei
AU - Sun, Yuanbo
N1 - Publisher Copyright:
© The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.
PY - 2024
Y1 - 2024
N2 - In the 21st century of rapid technological iteration, technical talents capable of innovative design have become the need of the hour. With the continuous improvement of China's social productivity level, technical education has gradually become an important part of quality education. High school general technology is a basic course for cultivating students' innovative design ability, and for high school education, it is necessary to start from changing students' thinking mode. Design thinking, as a way of thinking and methodology to promote innovative design, is used in the high school general technology classroom, relying on project teaching, which is conducive to the development of problem-based and real-world teaching. Based on Stanford University's “EDIFT” model for instructional design, two rounds of teaching practice were conducted through the action research method to verify the effectiveness of learning. The conclusion of the study hypothesizes that high school general technology project-based learning based on design thinking is conducive to increasing learners' interest in learning, fostering learners' empathy and creativity, cultivating learners' disciplinary core literacy, transforming learners' problem-solving styles, and promoting learners' collaborative learning.
AB - In the 21st century of rapid technological iteration, technical talents capable of innovative design have become the need of the hour. With the continuous improvement of China's social productivity level, technical education has gradually become an important part of quality education. High school general technology is a basic course for cultivating students' innovative design ability, and for high school education, it is necessary to start from changing students' thinking mode. Design thinking, as a way of thinking and methodology to promote innovative design, is used in the high school general technology classroom, relying on project teaching, which is conducive to the development of problem-based and real-world teaching. Based on Stanford University's “EDIFT” model for instructional design, two rounds of teaching practice were conducted through the action research method to verify the effectiveness of learning. The conclusion of the study hypothesizes that high school general technology project-based learning based on design thinking is conducive to increasing learners' interest in learning, fostering learners' empathy and creativity, cultivating learners' disciplinary core literacy, transforming learners' problem-solving styles, and promoting learners' collaborative learning.
KW - Design Thinking
KW - High School General Technology
KW - Project Based Learning
UR - http://www.scopus.com/inward/record.url?scp=85196280703&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-61932-8_11
DO - 10.1007/978-3-031-61932-8_11
M3 - Conference contribution
AN - SCOPUS:85196280703
SN - 9783031619311
T3 - Communications in Computer and Information Science
SP - 89
EP - 94
BT - HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
A2 - Salvendy, Gavriel
PB - Springer Science and Business Media Deutschland GmbH
T2 - HCI International 2024 Posters - 26th International Conference on Human-Computer Interaction, HCII 2024
Y2 - 29 June 2024 through 4 July 2024
ER -