TY - JOUR
T1 - 神经反馈训练中的虚拟现实技术综述
AU - Kai, Lu
AU - Kang, Yue
AU - Haochen, Hu
AU - Hao, Sha
AU - Yue, Liu
AU - Yongtian, Wang
N1 - Publisher Copyright:
© 2023 Institute of Computing Technology. All rights reserved.
PY - 2023/8
Y1 - 2023/8
N2 - With the rapid development of virtual reality (VR) technology and brain-computer interface (BCI) technology, VR has been widely used in the fields of cognitive training and neural rehabilitation. Compared with the traditional cognitive training methods, the VR technology applied to neurofeedback training can significantly reduce the system cost and effectively improve the training performance by replacing the user’s real training environment with a highly customizable and immersive virtual environment. Starting from the advantages and applications of VR technology in neurofeedback training, the neurofeedback training mechanism is summarized along with discussion of the feedback training methods of VR technology. Based on the research status of VR technology in neurofeedback training, a description on the future directions of the technology is provided, which includes inducing a more obvious electroencephalography feature, designing personalized training program, increasing the transmission rate of feedback information, improving the comfort of the training process, and adding multi-modal brain imaging technology.
AB - With the rapid development of virtual reality (VR) technology and brain-computer interface (BCI) technology, VR has been widely used in the fields of cognitive training and neural rehabilitation. Compared with the traditional cognitive training methods, the VR technology applied to neurofeedback training can significantly reduce the system cost and effectively improve the training performance by replacing the user’s real training environment with a highly customizable and immersive virtual environment. Starting from the advantages and applications of VR technology in neurofeedback training, the neurofeedback training mechanism is summarized along with discussion of the feedback training methods of VR technology. Based on the research status of VR technology in neurofeedback training, a description on the future directions of the technology is provided, which includes inducing a more obvious electroencephalography feature, designing personalized training program, increasing the transmission rate of feedback information, improving the comfort of the training process, and adding multi-modal brain imaging technology.
KW - brain-computer interface
KW - cognitive ability
KW - neural rehabilitation
KW - neurofeedback
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85175948140&partnerID=8YFLogxK
U2 - 10.3724/SP.J.1089.2023.19677
DO - 10.3724/SP.J.1089.2023.19677
M3 - 文章
AN - SCOPUS:85175948140
SN - 1003-9775
VL - 35
SP - 1150
EP - 1161
JO - Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
JF - Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics
IS - 8
ER -