TY - GEN
T1 - Visualizing Computer-Based Activity on Ambient Displays to Reduce Sedentary Behavior at Work
AU - Brombacher, Hans
AU - Ren, Xipei
AU - Vos, Steven
AU - Lallemand, Carine
N1 - Publisher Copyright:
© 2020 Owner/Author.
PY - 2020/12/2
Y1 - 2020/12/2
N2 - Workplace health interventions have predominantly been designed around visualizations of physical activity data in the work routine. Yet, contextual factors, such as computer-based activity, appears to be crucial to support healthier behaviors at work. In this research, we explore the effect of visualizing computer-based activity to prompt physical activity at work, through desktop-based ambient displays. Based on our prototypes Yamin and Apphia, we conducted an exploratory qualitative user study in a lab setting with office workers (N=16). Results showed that visualizing one's computer-based activity could potentially increase the awareness, self-reflection, and social interactions for individuals to become physically active. With our findings, we discuss design implications for using computer activity data in a physical form as a motivational factor to encourage physically active workstyles. We present directions for future field studies to gain further insights on this topic.
AB - Workplace health interventions have predominantly been designed around visualizations of physical activity data in the work routine. Yet, contextual factors, such as computer-based activity, appears to be crucial to support healthier behaviors at work. In this research, we explore the effect of visualizing computer-based activity to prompt physical activity at work, through desktop-based ambient displays. Based on our prototypes Yamin and Apphia, we conducted an exploratory qualitative user study in a lab setting with office workers (N=16). Results showed that visualizing one's computer-based activity could potentially increase the awareness, self-reflection, and social interactions for individuals to become physically active. With our findings, we discuss design implications for using computer activity data in a physical form as a motivational factor to encourage physically active workstyles. We present directions for future field studies to gain further insights on this topic.
KW - Ambient displays
KW - Computer-based activity data
KW - Data visualization
KW - Office environment
KW - Physical activity
UR - http://www.scopus.com/inward/record.url?scp=85101768803&partnerID=8YFLogxK
U2 - 10.1145/3441000.3441022
DO - 10.1145/3441000.3441022
M3 - Conference contribution
AN - SCOPUS:85101768803
T3 - ACM International Conference Proceeding Series
SP - 760
EP - 764
BT - Proceedings of the 32nd Australian Computer-Human Interaction Conference, OzCHI 2020
A2 - Ahmadpour, Naseem
A2 - Leong, Tuck
A2 - Ploderer, Bernd
A2 - Parker, Callum
A2 - Webber, Sarah
A2 - Munoz, Diego
A2 - Loke, Lian
A2 - Tomitsch, Martin
PB - Association for Computing Machinery
T2 - 32nd Australian Computer-Human Interaction Conference, OzCHI 2020
Y2 - 2 December 2020 through 4 December 2020
ER -