Visual Simulation System for Rocket Sled Ejection Test Based on Unity3D

Yi Sun*, Yuanyuan Yu, Qi Zhang, Liangyu Zhao*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

In order to reduce the number of rocket sled ejection survival tests and decrease the cost of physical tests, a virtual scene simulation system for rocket sled ejection tests has been developed. Based on the Unity3D engine as the design platform, it uses visual studio and 3ds max to carry out program development and model construction tasks, which can reproduce the 3D scene of rocket sled ejection tests process with data-driven models and provide real-time data reference. Compared with physical tests, the simulation system is repeatable and can observe some details that are not easy to be found, which provides a good reference for both the evaluation after physical tests and the design of the subsequent rocket sled ejection tests.

Original languageEnglish
Title of host publicationProceedings - 2022 37th Youth Academic Annual Conference of Chinese Association of Automation, YAC 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1347-1351
Number of pages5
ISBN (Electronic)9781665465366
DOIs
Publication statusPublished - 2022
Event37th Youth Academic Annual Conference of Chinese Association of Automation, YAC 2022 - Beijing, China
Duration: 19 Nov 202220 Nov 2022

Publication series

NameProceedings - 2022 37th Youth Academic Annual Conference of Chinese Association of Automation, YAC 2022

Conference

Conference37th Youth Academic Annual Conference of Chinese Association of Automation, YAC 2022
Country/TerritoryChina
CityBeijing
Period19/11/2220/11/22

Keywords

  • 3ds max
  • rocket sled
  • seat ejection
  • unity3d
  • visual simulation

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