Vision-tangible interactive display method for mixed and virtual reality: Toward the human-centered editable reality

Zhenliang Zhang, Yue Li, Jie Guo, Dongdong Weng*, Yue Liu, Yongtian Wang

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

10 Citations (Scopus)

Abstract

Building a human-centered editable world can be fully realized in a virtual environment. Both mixed reality (MR) and virtual reality (VR) are feasible solutions to support the attribute of edition. Based on the current development of MR and VR, we present the vision-tangible interactive display method and its implementation in both MR and VR. We address the issue of MR and VR together because they are similar regarding the proposed method. The editable mixed and virtual reality system is useful for studies, which exploit it as a platform. In this paper, we construct a virtual reality environment based on the Oculus Rift, and an MR system based on a binocular optical see-through head-mounted display. In the MR system about manipulating the Rubik's cube, and the VR system about deforming the virtual objects, the proposed vision-tangible interactive display method is utilized to provide users with a more immersive environment. Experimental results indicate that the vision-tangible interactive display method can improve the user experience and can be a promising way to make the virtual environment better.

Original languageEnglish
Pages (from-to)72-84
Number of pages13
JournalJournal of the Society for Information Display
Volume27
Issue number2
DOIs
Publication statusPublished - 1 Feb 2019

Keywords

  • OST-HMD
  • deformation
  • depth-aware
  • mixed reality
  • physics-driven interaction
  • virtual reality

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