@inproceedings{acdd20f46c5449669bc99241ea30cf33,
title = "The Influence of Mobile Augmented Reality-Based Sandbox Games on Chinese Characters Learning",
abstract = "With the rapid development of augmented reality technology in the field of education, the availability of learning methods based on mobile AR technology has been verified. However, there is little research on the impact of mobile AR on Chinese character learning. This paper designed and developed a mobile AR Chinese characters sandbox game. Compared with the traditional Chinese characters learning applications, the game is more interesting and effective. The game combines 3D touch interaction, 2D interface interaction, image recognition-based AR interaction and so on. The game can intelligently recommend suitable learning content to learners. In the game, participants write Chinese characters by interacting with the real environment, while changing the virtual environment. The results of this study show that the game has a positive impact on learners{\textquoteright} learning of Chinese characters. It can greatly improve learners{\textquoteright} learning interest and motivation.",
keywords = "Argument reality, Chinese characters, Gamified learning, Human-computer interaction, Mobile learning",
author = "Xiaodong Wei and Guodong Yang and Dongdong Weng",
note = "Publisher Copyright: {\textcopyright} 2019, Springer Nature Singapore Pte Ltd.; 14th Conference on Image and Graphics Technologies and Applications, IGTA 2019 ; Conference date: 19-04-2019 Through 20-04-2019",
year = "2019",
doi = "10.1007/978-981-13-9917-6_42",
language = "English",
isbn = "9789811399169",
series = "Communications in Computer and Information Science",
publisher = "Springer Verlag",
pages = "436--446",
editor = "Yongtian Wang and Qingmin Huang and Yuxin Peng",
booktitle = "Image and Graphics Technologies and Applications - 14th Conference on Image and Graphics Technologies and Applications, IGTA 2019, Revised Selected Papers",
address = "Germany",
}