The impact of a multitasking-based virtual reality motion video game on the cognitive and physical abilities of older adults

Xiaoxuan Li, Kavous Salehzadeh Niksirat, Shanshan Chen, Dongdong Weng, Sayan Sarcar, Xiangshi Ren*

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

28 Citations (Scopus)

Abstract

This study demonstrates how playing a well-designed multitasking motion video game in a virtual reality (VR) environment can positively impact the cognitive and physical health of older players. We developed a video game that combines cognitive and physical training in a VR environment. The impact of playing the game was measured through a four-week longitudinal experiment. Twenty healthy older adults were randomly assigned to either an intervention group (i.e., game training) or a control group (i.e., no contact). Participants played three 45-min sessions per week completing cognitive tests for attention, working memory, reasoning and a test for physical balance before and after the intervention. Results showed that compared to the control group, the game group showed significant improvements in working memory and a potential for enhancing reasoning and balance ability. Furthermore, while the older adults enjoyed playing the video game, ability enhancements were associated with their intrinsic motivation to play. Overall, cognitive training with multitasking VR motion video games has positive impacts on the cognitive and physical health of older adults.

Original languageEnglish
Article number9106
Pages (from-to)1-14
Number of pages14
JournalSustainability (Switzerland)
Volume12
Issue number21
DOIs
Publication statusPublished - 1 Nov 2020

Keywords

  • Attention
  • Cognitive enhancement
  • Motion video game
  • Multitasking
  • Older adults
  • Physical activity
  • Physical balance
  • Reasoning
  • Sustainable VR
  • Working memory

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