Smooth schedule of large-scale terrain visualization from external memory

Jie Li*, Fengxia Li, Tianyu Huang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

The paper proposed a smooth schedule algorithm to render terrain data out-of-core. The terrain data was organized as a quad-tree with Z-order filling curve, which preserved the data continuity and improved the schedule efficiency. A schedule strategy basing memory allocation was designed to support the stable frame rate terrain rendering. Controllable schedule area, instead of the view frustum culling, was applied to achieve the balance between the in-core memory requirements and scheduling time. A pre-estimated approach was adopted to smooth the data exchange. The algorithm achieved a smooth schedule and successfully avoided the slow or jerky phenomena, usually caused by inefficient and unsmooth schedule. By comparing with traditional methods, the algorithm proposed is feasible and efficient in out-of-core terrain visualization.

Original languageEnglish
Title of host publicationProceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Pages34
Number of pages1
DOIs
Publication statusPublished - 2007
Event2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007 - Beijing, China
Duration: 15 Oct 200718 Oct 2007

Publication series

NameProceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007

Conference

Conference2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Country/TerritoryChina
CityBeijing
Period15/10/0718/10/07

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