Shuffle Graph Convolutional Network for Skeleton-Based Action Recognition

Qiwei Yu, Yaping Dai, Kaoru Hirota, Shuai Shao*, Wei Dai

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)

Abstract

A shuffle graph convolutional network (Shuffle-GCN) is proposed to recognize human action by analyzing skeleton data. It uses channel split and channel shuffle operations to process multi-feature channels of skeleton data, which reduces the computational cost of graph convolution operation. Compared with the classical two-stream adaptive graph convolutional network model, the proposed method achieves a higher precision with 1/3 of the floating-point operations (FLOPs). Even more, a channel-level topology modeling method is designed to extract more motion information of human skeleton by learning the graph topology from different channels dynamically. The performance of Shuffle-GCN is tested under 56,880 action clips from the NTU RGB+D dataset with the accuracy 96.0% and the computational complexity 12.8 GFLOPs. The proposed method offers feasible solutions for developing practical applications of action recognition.

Original languageEnglish
Pages (from-to)790-800
Number of pages11
JournalJournal of Advanced Computational Intelligence and Intelligent Informatics
Volume27
Issue number5
DOIs
Publication statusPublished - Sept 2023

Keywords

  • action recognition
  • convolutional network
  • shuffle graph convolution
  • skeleton data

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