Shape manipulation on GPU

Hongqian Chen*, Tianyu Huang, Fengxia Li, Shouyi Zhan

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes a novel hardware-accelerating deformation algorithm based on curve-skeleton model for 2D shape manipulation. The deformation algorithm can achieve real-time interactive shape manipulation without any pre-computing step. The deforming regions of shapes are demarcated with a simple skeleton frame and are simulated by a curve-skeleton model consisting of triangle-strips. The algorithm obtains two properties that smooth flexion and preservation of area. Smooth flexion is guaranteed due to the continuous derivative of the curve function, and preservation of area is achieved via adjusting the parameters of the control curves. GPGPU technique is adopted to reduce the workload on CPU and to accelerate the rendering. Our algorithm can be used to 2D shape manipulation, character animation and cartoon-like objects deformation. It has been proved feasible and valid by our experiments.

Original languageEnglish
Title of host publicationProceedings - 1st International Congress on Image and Signal Processing, CISP 2008
Pages518-522
Number of pages5
DOIs
Publication statusPublished - 2008
Event1st International Congress on Image and Signal Processing, CISP 2008 - Sanya, Hainan, China
Duration: 27 May 200830 May 2008

Publication series

NameProceedings - 1st International Congress on Image and Signal Processing, CISP 2008
Volume3

Conference

Conference1st International Congress on Image and Signal Processing, CISP 2008
Country/TerritoryChina
CitySanya, Hainan
Period27/05/0830/05/08

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