Research on concurrent assembly in virtual environment

Cheng Cheng*, Guangju Li

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Cooperation is a critical and the most difficult task in virtual assembly. Since the participants could not perceive reliably in virtual environment like that in real reality, many accurate assembly tasks seemed like impossible to be accomplished only by the means of human direct manipulation. This paper presents a strategy and algorithms to solve the problem of concurrent assembly. Active object and computation-based perception mechanism are used. Object's behavior in virtual assembly is analyzed in detail and object trace is constructed. Concurrent assembly process is formally described based on object trace. Practice shows that the accurate assembly task is well supported by the concurrent algorithm, and the participants ' burden is sharply reduced.

Original languageEnglish
Title of host publicationProceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Pages407-412
Number of pages6
DOIs
Publication statusPublished - 2007
Event2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007 - Beijing, China
Duration: 15 Oct 200718 Oct 2007

Publication series

NameProceedings of 2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007

Conference

Conference2007 10th IEEE International Conference on Computer Aided Design and Computer Graphics, CAD/Graphics 2007
Country/TerritoryChina
CityBeijing
Period15/10/0718/10/07

Fingerprint

Dive into the research topics of 'Research on concurrent assembly in virtual environment'. Together they form a unique fingerprint.

Cite this