TY - GEN
T1 - Realistic Fusion of Virtual Materials and Hands for AR through Intrinsic Decomposition
AU - Sha, Hao
AU - Wu, Yuhui
AU - Liu, Yu
AU - Liu, Yue
N1 - Publisher Copyright:
© 2023 IEEE.
PY - 2023
Y1 - 2023
N2 - Intrinsic decomposition is an inherent issue in computer vision and graphics, which usually decomposes the image into reflectance and shading. Reflectance and shading can be applied to achieve virtual and real information fusion with illumination consistency in augmented reality, but this demands higher performance and speed of the intrinsic decomposition method. In this study, we propose a novel neural network architecture for intrinsic decomposition that enables real-time generation of high-quality reflectance and shading. Furthermore, we extend our framework by integrating the hands segmentation network, resulting in an augmented reality framework capable of seamlessly fusing virtual materials and hands. Through comprehensive experiments, we demonstrate the effectiveness of our framework in achieving realistic fusion of multiple virtual materials and hands, even in the presence of dynamic gestures and diverse illumination conditions. We believe that our study will serve as an inspiration for the development of more creative applications in fields such as art, film, and advertising.
AB - Intrinsic decomposition is an inherent issue in computer vision and graphics, which usually decomposes the image into reflectance and shading. Reflectance and shading can be applied to achieve virtual and real information fusion with illumination consistency in augmented reality, but this demands higher performance and speed of the intrinsic decomposition method. In this study, we propose a novel neural network architecture for intrinsic decomposition that enables real-time generation of high-quality reflectance and shading. Furthermore, we extend our framework by integrating the hands segmentation network, resulting in an augmented reality framework capable of seamlessly fusing virtual materials and hands. Through comprehensive experiments, we demonstrate the effectiveness of our framework in achieving realistic fusion of multiple virtual materials and hands, even in the presence of dynamic gestures and diverse illumination conditions. We believe that our study will serve as an inspiration for the development of more creative applications in fields such as art, film, and advertising.
KW - Computer graphics
KW - Computing methodologies
KW - Human computer interaction (HCI)
KW - Human-centered computing
KW - Image manipulation
KW - Interaction paradigms
KW - Mixed / augmented reality
KW - Texturing
UR - http://www.scopus.com/inward/record.url?scp=85180373230&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct60411.2023.00133
DO - 10.1109/ISMAR-Adjunct60411.2023.00133
M3 - Conference contribution
AN - SCOPUS:85180373230
T3 - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
SP - 619
EP - 624
BT - Proceedings - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
A2 - Bruder, Gerd
A2 - Olivier, Anne-Helene
A2 - Cunningham, Andrew
A2 - Peng, Evan Yifan
A2 - Grubert, Jens
A2 - Williams, Ian
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2023 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2023
Y2 - 16 October 2023 through 20 October 2023
ER -