Real-time Hand-object Occlusion for Augmented Reality Using Hand Segmentation and Depth Correction

Yuhui Wu, Yue Liu*, Jiajun Wang

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

Hand-object occlusion is crucial to enhance the realism of Aug-mented Reality, especially for egocentric hand-object interaction scenes. In this paper, a hand segmentation-based depth correction approach is proposed, which can help to realize real-time hand-object occlusion. We introduce a lightweight convolutional neural net-work to quickly obtain real hand segmentation mask. Based on the hand mask, different strategies are adopted to correct the depth data of hand and non-hand regions, which can implement hand-object occlusion and object-object occlusion simultaneously to deal with complex hand situations during interaction. The experimental re-sults demonstrate the feasibility of our approach presenting visually appealing occlusion effects.

Original languageEnglish
Title of host publicationProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages631-632
Number of pages2
ISBN (Electronic)9798350348392
DOIs
Publication statusPublished - 2023
Event2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023 - Shanghai, China
Duration: 25 Mar 202329 Mar 2023

Publication series

NameProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023

Conference

Conference2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Country/TerritoryChina
CityShanghai
Period25/03/2329/03/23

Keywords

  • Computer graphics
  • Computing methodologies
  • Human computer interaction (HCI)
  • Human-centered computing
  • Image manipulation
  • Image processing
  • Interaction paradigms-Mixed / augmented reality

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