TY - GEN
T1 - Potential Effects of Dynamic Parallax on Eyesight in Virtual Reality System
AU - Fang, Hui
AU - Weng, Dongdong
AU - Guo, Jie
AU - Shen, Ruiying
AU - Jiang, Haiyan
AU - Tu, Ziqi
N1 - Publisher Copyright:
© 2020 IEEE.
PY - 2020/3
Y1 - 2020/3
N2 - Virtual desktop office and VR theater become popular. Using HMD at high frequencies and for a long time has become an indispensable requirement. Whether this will affect the user's eyesight is one of the major concerns. This paper presents an investigation of a dynamically changed parallax for 2D content in VR systems and potential effects on eyesight. By controlling the horizontal movement of the left and right views, parallax is continuously and slowly adjusted within comfort zone. This can alleviate the static fixation of the eyes to the fixed distance of the display, relieving visual discomfort and reducing the degree of visual impairment. The experimental results show that dynamic parallax can alleviate the visual discomfort of watching videos in HMD and reduce the potential adverse effects on eyesight to some extent. Moreover, the uniform variation parallax has a better effect than the jump parallax.
AB - Virtual desktop office and VR theater become popular. Using HMD at high frequencies and for a long time has become an indispensable requirement. Whether this will affect the user's eyesight is one of the major concerns. This paper presents an investigation of a dynamically changed parallax for 2D content in VR systems and potential effects on eyesight. By controlling the horizontal movement of the left and right views, parallax is continuously and slowly adjusted within comfort zone. This can alleviate the static fixation of the eyes to the fixed distance of the display, relieving visual discomfort and reducing the degree of visual impairment. The experimental results show that dynamic parallax can alleviate the visual discomfort of watching videos in HMD and reduce the potential adverse effects on eyesight to some extent. Moreover, the uniform variation parallax has a better effect than the jump parallax.
UR - http://www.scopus.com/inward/record.url?scp=85085395128&partnerID=8YFLogxK
U2 - 10.1109/VRW50115.2020.00243
DO - 10.1109/VRW50115.2020.00243
M3 - Conference contribution
AN - SCOPUS:85085395128
T3 - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
SP - 785
EP - 786
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VRW 2020
Y2 - 22 March 2020 through 26 March 2020
ER -