TY - GEN
T1 - Physics-based fluid-solid interaction of ocean simulation using SPH
AU - Yu, Yue
AU - Hu, Mengmeng
AU - Li, Fengxia
AU - Zhao, Yiming
N1 - Publisher Copyright:
© 2016 IEEE.
PY - 2017/6/1
Y1 - 2017/6/1
N2 - Realistic simulation of natural scene has always been a hot and difficult problem in the field of computer graphics, the simulation of dynamic fluid is particularly prominent. Ocean is a representative, it plays a key role in the field of virtual reality. In the research of ocean simulation based on physics, the details are not enough and the fluid-solid interaction authenticity is poor. Therefore, the fluid-solid interaction simulation of ocean simulation is important. In this paper, we propose a fluid-solid simulation method, a two-way interaction simulation between solid model and fluid particles based on control points. Smoothed Particle Hydrodynamics (SPH) algorithm based fluid simulation is realized and B-spline function is chosen as the kernel function through the comparative analysis of Gauss kernel function, B-spline kernel function and Quintic spline kernel function. In view of the low efficiency in the process of the fluid surface reconstruction problem, we put forward a method to limit the extraction process on the surface of the fluid. We improve the boundary movement and add some random parameter values based on the direct rebound method, cut speed in a certain degree and implement a more realistic boundary movement effect. Experiment results show the simulation effects of this method.
AB - Realistic simulation of natural scene has always been a hot and difficult problem in the field of computer graphics, the simulation of dynamic fluid is particularly prominent. Ocean is a representative, it plays a key role in the field of virtual reality. In the research of ocean simulation based on physics, the details are not enough and the fluid-solid interaction authenticity is poor. Therefore, the fluid-solid interaction simulation of ocean simulation is important. In this paper, we propose a fluid-solid simulation method, a two-way interaction simulation between solid model and fluid particles based on control points. Smoothed Particle Hydrodynamics (SPH) algorithm based fluid simulation is realized and B-spline function is chosen as the kernel function through the comparative analysis of Gauss kernel function, B-spline kernel function and Quintic spline kernel function. In view of the low efficiency in the process of the fluid surface reconstruction problem, we put forward a method to limit the extraction process on the surface of the fluid. We improve the boundary movement and add some random parameter values based on the direct rebound method, cut speed in a certain degree and implement a more realistic boundary movement effect. Experiment results show the simulation effects of this method.
KW - Fluid simulation
KW - Fluid-solid interaction
KW - Navier-Stokes equations
KW - SPH method
UR - http://www.scopus.com/inward/record.url?scp=85025474146&partnerID=8YFLogxK
U2 - 10.1109/ICVRV.2016.60
DO - 10.1109/ICVRV.2016.60
M3 - Conference contribution
AN - SCOPUS:85025474146
T3 - Proceedings - 2016 International Conference on Virtual Reality and Visualization, ICVRV 2016
SP - 325
EP - 330
BT - Proceedings - 2016 International Conference on Virtual Reality and Visualization, ICVRV 2016
A2 - Ding, Dandan
A2 - Wang, Dangxiao
A2 - Chen, Jian
A2 - Luo, Xun
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 6th International Conference on Virtual Reality and Visualization, ICVRV 2016
Y2 - 24 September 2016 through 26 September 2016
ER -