TY - GEN
T1 - Perswedo
T2 - 16th IFIP TC13 International Conference on Human–Computer Interaction, INTERACT 2017
AU - Ren, Xipei
AU - Lu, Yuan
AU - Oinas-Kukkonen, Harri
AU - Brombacher, Aarnout
N1 - Publisher Copyright:
© IFIP International Federation for Information Processing 2017 Published by Springer International Publishing AG 2017. All Rights Reserved.
PY - 2017
Y1 - 2017
N2 - In human-computer interaction (HCI), advances of information and communication technology have led to a wealth of Persuasive Technology (PT) researches to support people’s behaviors change. Many PT theories have been widely used for design analysis and are supposed to be useful for PT design. However, very limited effort has been taken to bridge the gap between PT theory and design practice. In this paper, we present the formative study of Perswedo, a card-based tool that introduces persuasive principles from Persuasive Systems Design model to support the creative design flow. As an intermediate step to appropriate Perswedo cards to the design activities, we assessed the usefulness and value of Perswedo in the design process as well as the design implications of the cards through three design workshops. Our findings suggest further study to resonate PT theoretical work with design practice.
AB - In human-computer interaction (HCI), advances of information and communication technology have led to a wealth of Persuasive Technology (PT) researches to support people’s behaviors change. Many PT theories have been widely used for design analysis and are supposed to be useful for PT design. However, very limited effort has been taken to bridge the gap between PT theory and design practice. In this paper, we present the formative study of Perswedo, a card-based tool that introduces persuasive principles from Persuasive Systems Design model to support the creative design flow. As an intermediate step to appropriate Perswedo cards to the design activities, we assessed the usefulness and value of Perswedo in the design process as well as the design implications of the cards through three design workshops. Our findings suggest further study to resonate PT theoretical work with design practice.
KW - Card-based tool
KW - Creative design process
KW - Persuasive principles
UR - http://www.scopus.com/inward/record.url?scp=85030847205&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-67687-6_31
DO - 10.1007/978-3-319-67687-6_31
M3 - Conference contribution
AN - SCOPUS:85030847205
SN - 9783319676869
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 453
EP - 462
BT - Human-Computer Interaction - INTERACT 2017 - 16th IFIP TC 13 International Conference, Proceedings
A2 - Bernhaupt, Regina
A2 - Winckler, Marco
A2 - Dalvi, Girish
A2 - Joshi, Anirudha
A2 - Balkrishan, Devanuj K.
A2 - O'Neill, Jacki
PB - Springer Verlag
Y2 - 25 September 2017 through 29 September 2017
ER -