TY - GEN
T1 - ORBBuf
T2 - 2021 IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2021
AU - Wang, Yu Ping
AU - Zou, Zi Xin
AU - Wang, Cong
AU - Dong, Yue Jiang
AU - Qiao, Lei
AU - Manocha, Dinesh
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021
Y1 - 2021
N2 - The data loss caused by unreliable network seriously impacts the results of remote visual SLAM systems. From our experiment, a loss of less than 1 second of data can cause a visual SLAM algorithm to lose tracking. We present a novel buffering method, ORBBuf, to reduce the impact of data loss on remote visual SLAM systems. We model the buffering problem as an optimization problem by introducing a similarity metric between frames. To solve the buffering problem, we present an efficient greedy algorithm to discard the frames that have the least impact on the quality of SLAM results. We implement our ORBBuf method on ROS, a widely used middleware framework. Through an extensive evaluation on real-world scenarios and tens of gigabytes of datasets, we demonstrate that our ORBBuf method can be applied to different state-estimation algorithms (DSO and VINS-Fusion), different sensor data (both monocular images and stereo images), different scenes (both indoor and outdoor), and different network environments (both WiFi networks and 4G networks). Our experimental results indicate that the network losses indeed affect the SLAM results, and our ORBBuf method can reduce the RMSE up to 50 times comparing with the Drop-Oldest and Random buffering methods.
AB - The data loss caused by unreliable network seriously impacts the results of remote visual SLAM systems. From our experiment, a loss of less than 1 second of data can cause a visual SLAM algorithm to lose tracking. We present a novel buffering method, ORBBuf, to reduce the impact of data loss on remote visual SLAM systems. We model the buffering problem as an optimization problem by introducing a similarity metric between frames. To solve the buffering problem, we present an efficient greedy algorithm to discard the frames that have the least impact on the quality of SLAM results. We implement our ORBBuf method on ROS, a widely used middleware framework. Through an extensive evaluation on real-world scenarios and tens of gigabytes of datasets, we demonstrate that our ORBBuf method can be applied to different state-estimation algorithms (DSO and VINS-Fusion), different sensor data (both monocular images and stereo images), different scenes (both indoor and outdoor), and different network environments (both WiFi networks and 4G networks). Our experimental results indicate that the network losses indeed affect the SLAM results, and our ORBBuf method can reduce the RMSE up to 50 times comparing with the Drop-Oldest and Random buffering methods.
UR - http://www.scopus.com/inward/record.url?scp=85124368957&partnerID=8YFLogxK
U2 - 10.1109/IROS51168.2021.9635950
DO - 10.1109/IROS51168.2021.9635950
M3 - Conference contribution
AN - SCOPUS:85124368957
T3 - IEEE International Conference on Intelligent Robots and Systems
SP - 8706
EP - 8713
BT - IEEE/RSJ International Conference on Intelligent Robots and Systems, IROS 2021
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 27 September 2021 through 1 October 2021
ER -