Abstract
We show that the problem of finding an approximate Nash equilibrium with a polynomial precision is PPAD-hard even for two-player sparse win-lose games (i.e., games with {0, 1}-entries such that each row and column of the two n×n payoff matrices have at most O(log n) many ones). The proof is mainly based on a new class of prototype games called Chasing Games, which we think is of independent interest in understanding the complexity of Nash equilibrium.
Original language | English |
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Title of host publication | 32nd AAAI Conference on Artificial Intelligence, AAAI 2018 |
Publisher | AAAI press |
Pages | 1154-1160 |
Number of pages | 7 |
ISBN (Electronic) | 9781577358008 |
Publication status | Published - 2018 |
Externally published | Yes |
Event | 32nd AAAI Conference on Artificial Intelligence, AAAI 2018 - New Orleans, United States Duration: 2 Feb 2018 → 7 Feb 2018 |
Publication series
Name | 32nd AAAI Conference on Artificial Intelligence, AAAI 2018 |
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Conference
Conference | 32nd AAAI Conference on Artificial Intelligence, AAAI 2018 |
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Country/Territory | United States |
City | New Orleans |
Period | 2/02/18 → 7/02/18 |
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Liu, Z., & Sheng, Y. (2018). On the approximation of nash equilibria in sparse win-lose games. In 32nd AAAI Conference on Artificial Intelligence, AAAI 2018 (pp. 1154-1160). (32nd AAAI Conference on Artificial Intelligence, AAAI 2018). AAAI press.