TY - GEN
T1 - Object manipulation
T2 - 18th IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019
AU - Pan, Jiafei
AU - Weng, Dongdong
AU - Mo, Jialong
N1 - Publisher Copyright:
© 2019 IEEE.
PY - 2019/10
Y1 - 2019/10
N2 - We propose a virtual reality interaction method based on multitouch screen, which provides a human-computer interaction method for gesture touch control for manipulating 3D virtual objects in the virtual world. The method combines the real touch screen and the touch gestures, and the user can directly interact with the real touch screen like a daily tablet to control objects in the virtual environment. The interaction mode enables the user to obtain the real dynamic feedback information while interacting, and meets the daily operation habits of the user, so the operation of the object with multiple degrees of freedom is more accurate and convenient. Since the virtual object can be operated by translating, rotating, scaling, etc., this interaction can be applied to various display systems, and the user can obtain a more realistic and intuitive feeling through multi-Angle observation. In the interactive system we designed, the hands and touch screens in the real world will be mapped in the virtual scene to achieve virtual and real registration, providing visual tracking of the contact between the hand and the touch screen, improving user immersion and realism.
AB - We propose a virtual reality interaction method based on multitouch screen, which provides a human-computer interaction method for gesture touch control for manipulating 3D virtual objects in the virtual world. The method combines the real touch screen and the touch gestures, and the user can directly interact with the real touch screen like a daily tablet to control objects in the virtual environment. The interaction mode enables the user to obtain the real dynamic feedback information while interacting, and meets the daily operation habits of the user, so the operation of the object with multiple degrees of freedom is more accurate and convenient. Since the virtual object can be operated by translating, rotating, scaling, etc., this interaction can be applied to various display systems, and the user can obtain a more realistic and intuitive feeling through multi-Angle observation. In the interactive system we designed, the hands and touch screens in the real world will be mapped in the virtual scene to achieve virtual and real registration, providing visual tracking of the contact between the hand and the touch screen, improving user immersion and realism.
KW - Man-machine-interaction
KW - Touch-screen
KW - Virtual-reality
UR - http://www.scopus.com/inward/record.url?scp=85078762363&partnerID=8YFLogxK
U2 - 10.1109/ISMAR-Adjunct.2019.00-29
DO - 10.1109/ISMAR-Adjunct.2019.00-29
M3 - Conference contribution
AN - SCOPUS:85078762363
T3 - Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019
SP - 280
EP - 284
BT - Adjunct Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR-Adjunct 2019
PB - Institute of Electrical and Electronics Engineers Inc.
Y2 - 14 October 2019 through 18 October 2019
ER -