TY - GEN
T1 - Motion Capture and Virtual Reality Application in the Interactive Exhibition of Chinese Traditional Furniture
AU - Yu, Dehua
N1 - Publisher Copyright:
© 2021, The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - The aim of this interaction exhibition of Chinese traditional furniture is to increase visitors’ experience of Chinese traditional furniture and its mortise and tenon structure. Cinemagraph effect, virtual reality and motion capture sensors technology are used. First, when visitors go across the virtual ancient painting “Western Garden” drew by Xie Huan from Ming dynasty on the wall, the cinemagraph effect used in the painting would attract more interest of visitors. Second, with more interest, some visitors can approach the real mortise and tenon structure of Chinese traditional furniture, and can fix or unfixed the structure directed by virtual installation instructions on the wall. Third, some volunteers would be chosen to participate the interaction activities wearing the motion and movement capture sensor system. The volunteers would be consistent with the virtual characters in ancient paintings, experiencing the ancient life scenario with ancient furniture and furnishings around.
AB - The aim of this interaction exhibition of Chinese traditional furniture is to increase visitors’ experience of Chinese traditional furniture and its mortise and tenon structure. Cinemagraph effect, virtual reality and motion capture sensors technology are used. First, when visitors go across the virtual ancient painting “Western Garden” drew by Xie Huan from Ming dynasty on the wall, the cinemagraph effect used in the painting would attract more interest of visitors. Second, with more interest, some visitors can approach the real mortise and tenon structure of Chinese traditional furniture, and can fix or unfixed the structure directed by virtual installation instructions on the wall. Third, some volunteers would be chosen to participate the interaction activities wearing the motion and movement capture sensor system. The volunteers would be consistent with the virtual characters in ancient paintings, experiencing the ancient life scenario with ancient furniture and furnishings around.
KW - Chinese traditional furniture
KW - Mortise and tenon
KW - Motion capture
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85091062925&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-58282-1_34
DO - 10.1007/978-3-030-58282-1_34
M3 - Conference contribution
AN - SCOPUS:85091062925
SN - 9783030582814
T3 - Advances in Intelligent Systems and Computing
SP - 209
EP - 214
BT - Human Systems Engineering and Design III - Proceedings of the 3rd International Conference on Human Systems Engineering and Design IHSED 2020
A2 - Karwowski, Waldemar
A2 - Ahram, Tareq
A2 - Etinger, Darko
A2 - Tankovic, Nikola
A2 - Taiar, Redha
PB - Springer Science and Business Media Deutschland GmbH
T2 - 3rd International Conference on Human Systems Engineering and Design: Future Trends and Applications, IHSED 2020
Y2 - 22 September 2020 through 24 September 2020
ER -