Learning Personalized Agent for Real-Time Face-to-Face Interaction in VR

Xiaonuo Dongye, Dongdong Weng*, Haiyan Jiang, Pukun Chen

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Interactive agents in virtual reality (VR) are anticipated to make decisions and provide feedback based on the user's inputs. Despite recent advancements in large language models (LLMs), employing LLMs in real-time face-to-face interactions decision-making, and delivering personalized feedback in VR remains challenging. To address this, our proposed system involves generating and labeling symbolic data, pre-training a real-time network, collecting personalized data, and fine-tuning the network. Utilizing inputs such as interaction distances, head orientations, and hand poses, the agents can provide personalized feedback. User experiments show significant advantages in both pragmatic and hedonic aspects over LLM-based agents, suggesting potential applications across diverse interactive domains.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages759-760
Number of pages2
ISBN (Electronic)9798350374490
DOIs
Publication statusPublished - 2024
Event2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024 - Orlando, United States
Duration: 16 Mar 202421 Mar 2024

Publication series

NameProceedings - 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024

Conference

Conference2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2024
Country/TerritoryUnited States
CityOrlando
Period16/03/2421/03/24

Keywords

  • Human-centered computing
  • Interaction design
  • Interaction design process and methods
  • Scenario-based design

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