TY - GEN
T1 - Investigation/research and implementation of trajectory generation in GNSS simulation
AU - Li, He
AU - Xu, Chengdong
AU - Zhang, Pengfei
PY - 2014
Y1 - 2014
N2 - GNSS (Global Navigation Satellite System) simulation system is a powerful tool for designing GNSS and researching the related problem of that efficiently. The trajectory and motion information generation of vehicles is an important part of scenario design in GNSS simulation system. In this part, the trajectory generation based on waypoint data is the most complicated. It involves the trajectory planning, vehicle kinematics, solution of geodetic problem and other related research fields. The trajectory generation based on waypoint set by the user is an inverse solution of geodetic problem actually. According to the study and comparison of different solutions of geodetic problem, and taking into account the requirement of the vehicle trajectory accuracy and computation complexity in GNSS simulation system, an inverse solution of geodetic problem based on the local earth reference ellipsoid and partial spherical assumption is put forward in this paper. Compared with the existing algorithms, a certain availability of the inverse solution in this paper within the limits is verified. Given the kinematics characteristics of vehicles, ships and aircrafts, the corresponding method of waypoint trajectory generation is designed. At last, the solution mentioned above is implemented by C#, and it has also been applied to a GNSS simulation platform successfully.
AB - GNSS (Global Navigation Satellite System) simulation system is a powerful tool for designing GNSS and researching the related problem of that efficiently. The trajectory and motion information generation of vehicles is an important part of scenario design in GNSS simulation system. In this part, the trajectory generation based on waypoint data is the most complicated. It involves the trajectory planning, vehicle kinematics, solution of geodetic problem and other related research fields. The trajectory generation based on waypoint set by the user is an inverse solution of geodetic problem actually. According to the study and comparison of different solutions of geodetic problem, and taking into account the requirement of the vehicle trajectory accuracy and computation complexity in GNSS simulation system, an inverse solution of geodetic problem based on the local earth reference ellipsoid and partial spherical assumption is put forward in this paper. Compared with the existing algorithms, a certain availability of the inverse solution in this paper within the limits is verified. Given the kinematics characteristics of vehicles, ships and aircrafts, the corresponding method of waypoint trajectory generation is designed. At last, the solution mentioned above is implemented by C#, and it has also been applied to a GNSS simulation platform successfully.
KW - GNSS
KW - Geodetic problem
KW - Implementation
KW - Simulation
KW - Trajectory generation
UR - http://www.scopus.com/inward/record.url?scp=84905407829&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-54737-9_30
DO - 10.1007/978-3-642-54737-9_30
M3 - Conference contribution
AN - SCOPUS:84905407829
SN - 9783642547362
T3 - Lecture Notes in Electrical Engineering
SP - 335
EP - 347
BT - China Satellite Navigation Conference, CSNC 2014 - Proceedings
PB - Springer Verlag
T2 - 5th China Satellite Navigation Conference, CSNC 2014
Y2 - 21 May 2014 through 23 May 2014
ER -