Interaction Design of Virtual Reality for Scenario-Based Science Popularisation of Chinese Traditional Carpentry Craft Under the Perspective of Ancient Painting Restoration

Fangzhou Zhu, Dehua Yu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Nowadays, there is a strong trend of museums using VR technology to exhibit cultural relics in the field of culture and education. Based on this, this study takes the museum as the application scene to explore the scenario-based science popularisation of Chinese traditional carpentry craft with the actual immersion effect of VR technology. This study recreates the scene of an ancient carpentry workshop and related life scenes in the ancient paintings. Visitors will experience the simplified manufacturing process of ancient Chinese traditional furniture, which immerses themselves in ancient life scenes with the help of VR technology. The study takes the depiction of carpentry workshops in the painting “Along the River During the Qingming Festival” (Shiquben) painted by Chinese Ming Dynasty painter Qiu Ying as a reference to build a metaverse digital scene. Visitors can experience the manufacturing of Chinese traditional furniture from the first perspective as carpenters in a virtual environment by using VR equipment. Interactive content includes using carpentry tools to experience traditional processes like blanking, wood planing, mortise and tenon making. In addition, visitors can assemble one piece of furniture with mortise and tenon joints, and view the structure of the mortise and tenon inside the furniture through the “perspective” function. It not only improves the sense of participation and experience of visitors but also shows visitors the exquisiteness of Chinese traditional furniture craftsmanship. This study provides an example of a digital approach to Chinese traditional culture and cultural heritage promotion.

Original languageEnglish
Title of host publicationHCI International 2024 – Late Breaking Posters - 26th International Conference, HCII 2024, Proceedings
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
PublisherSpringer Science and Business Media Deutschland GmbH
Pages173-181
Number of pages9
ISBN (Print)9783031785603
DOIs
Publication statusPublished - 2025
Event26th International Conference on Human-Computer Interaction, HCII 2024 - Washington, United States
Duration: 29 Jun 20244 Jul 2024

Publication series

NameCommunications in Computer and Information Science
Volume2321 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference26th International Conference on Human-Computer Interaction, HCII 2024
Country/TerritoryUnited States
CityWashington
Period29/06/244/07/24

Keywords

  • Carpentry Craft
  • Interactive Experience
  • Traditional Chinese Furniture
  • Virtual Reality

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Zhu, F., & Yu, D. (2025). Interaction Design of Virtual Reality for Scenario-Based Science Popularisation of Chinese Traditional Carpentry Craft Under the Perspective of Ancient Painting Restoration. In C. Stephanidis, M. Antona, S. Ntoa, & G. Salvendy (Eds.), HCI International 2024 – Late Breaking Posters - 26th International Conference, HCII 2024, Proceedings (pp. 173-181). (Communications in Computer and Information Science; Vol. 2321 CCIS). Springer Science and Business Media Deutschland GmbH. https://doi.org/10.1007/978-3-031-78561-0_18