Improving authentic learning by AR-based simulator

Xiaodong Wei*, Dongqiao Guo, Dongdong Weng

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

In this paper, a simulator based on augmented reality is developed, named ARFLY, for use in China’s general high school technology curriculum to improve the authentic learning experience and learning effect. ARFLY replaces a real instrument panel, which is complex and expensive, with a virtual 3D model by means of AR technology. ARFLY includes video see-through head mounted display with a motion tracker to realize 360-degree viewing by relating head tracking information to the display of virtual 3D scenarios. In addition, ARFLY is equipped with an intelligent tutoring system that guides the learning process. A pilot study and questionnaire-based evaluation of ARFLY are conducted. The results of a pilot study show that the proposed simulator can enhance authentic feeling, the immersion sensation, and learning motivation for users when learning control principles.

Original languageEnglish
Title of host publicationImage and Graphics Technologies and Applications - 13th Conference on Image and Graphics Technologies and Applications, IGTA 2018, Revised Selected Papers
EditorsYongtian Wang, Yuxin Peng, Zhiguo Jiang
PublisherSpringer Verlag
Pages124-134
Number of pages11
ISBN (Print)9789811317019
DOIs
Publication statusPublished - 2018
Event13th Conference on Image and Graphics Technologies and Applications, IGTA 2018 - Beijing, China
Duration: 8 Apr 201810 Apr 2018

Publication series

NameCommunications in Computer and Information Science
Volume875
ISSN (Print)1865-0929

Conference

Conference13th Conference on Image and Graphics Technologies and Applications, IGTA 2018
Country/TerritoryChina
CityBeijing
Period8/04/1810/04/18

Keywords

  • Augmented reality
  • Learning strategies
  • Secondary education

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