TY - GEN
T1 - HUMANISE
T2 - 36th Conference on Neural Information Processing Systems, NeurIPS 2022
AU - Wang, Zan
AU - Chen, Yixin
AU - Liu, Tengyu
AU - Zhu, Yixin
AU - Liang, Wei
AU - Huang, Siyuan
N1 - Publisher Copyright:
© 2022 Neural information processing systems foundation. All rights reserved.
PY - 2022
Y1 - 2022
N2 - Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality and lack semantics. To fill in the gap, we propose a large-scale and semantic-rich synthetic HSI dataset, denoted as HUMANISE, by aligning the captured human motion sequences with various 3D indoor scenes. We automatically annotate the aligned motions with language descriptions that depict the action and the unique interacting objects in the scene; e.g., sit on the armchair near the desk. HUMANISE thus enables a new generation task, language-conditioned human motion generation in 3D scenes. The proposed task is challenging as it requires joint modeling of the 3D scene, human motion, and natural language. To tackle this task, we present a novel scene-and-language conditioned generative model that can produce 3D human motions of the desirable action interacting with the specified objects. Our experiments demonstrate that our model generates diverse and semantically consistent human motions in 3D scenes.
AB - Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scene Interaction (HSI); they only have limited scale/quality and lack semantics. To fill in the gap, we propose a large-scale and semantic-rich synthetic HSI dataset, denoted as HUMANISE, by aligning the captured human motion sequences with various 3D indoor scenes. We automatically annotate the aligned motions with language descriptions that depict the action and the unique interacting objects in the scene; e.g., sit on the armchair near the desk. HUMANISE thus enables a new generation task, language-conditioned human motion generation in 3D scenes. The proposed task is challenging as it requires joint modeling of the 3D scene, human motion, and natural language. To tackle this task, we present a novel scene-and-language conditioned generative model that can produce 3D human motions of the desirable action interacting with the specified objects. Our experiments demonstrate that our model generates diverse and semantically consistent human motions in 3D scenes.
UR - http://www.scopus.com/inward/record.url?scp=85140362646&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85140362646
T3 - Advances in Neural Information Processing Systems
BT - Advances in Neural Information Processing Systems 35 - 36th Conference on Neural Information Processing Systems, NeurIPS 2022
A2 - Koyejo, S.
A2 - Mohamed, S.
A2 - Agarwal, A.
A2 - Belgrave, D.
A2 - Cho, K.
A2 - Oh, A.
PB - Neural information processing systems foundation
Y2 - 28 November 2022 through 9 December 2022
ER -