Graphic design and usability evaluation of physical programming teaching AIDS

Jiuqiang Fu*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Physical programming is an innovative way of programming, which makes the code in the computer into physical programming module, so that preschoolers learn to program as simple as building blocks. However, due to the abstraction of the programming process, one of the difficulties in the teaching of physical programming is that it is difficult for preschoolers to understand teaching aids. Graphic teaching aids design is the main way to solve children's understanding difficulties. This also means that whether physical programming teaching aids are understood by children, whether they are attractive or not, and whether they can support real task scenes are the keys to guide children to learn programming smoothly. Based on the typical game scenes, this study compares four kinds of teaching aids graphics to find and improve the usability of physical programming teaching aids, which provides theoretical support for the development of children's programming teaching aids.

Original languageEnglish
Title of host publicationProceedings of 2019 IEEE 3rd Information Technology, Networking, Electronic and Automation Control Conference, ITNEC 2019
EditorsBing Xu
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages2634-2637
Number of pages4
ISBN (Electronic)9781538662434
DOIs
Publication statusPublished - Mar 2019
Event3rd IEEE Information Technology, Networking, Electronic and Automation Control Conference, ITNEC 2019 - Chengdu, China
Duration: 15 Mar 201917 Mar 2019

Publication series

NameProceedings of 2019 IEEE 3rd Information Technology, Networking, Electronic and Automation Control Conference, ITNEC 2019

Conference

Conference3rd IEEE Information Technology, Networking, Electronic and Automation Control Conference, ITNEC 2019
Country/TerritoryChina
CityChengdu
Period15/03/1917/03/19

Keywords

  • Graphic design
  • Physical programming
  • Teaching AIDS
  • Usability evaluation

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