TY - GEN
T1 - Graph Game Embedding
AU - Hong, Xiaobin
AU - Zhang, Tong
AU - Cui, Zhen
AU - Huang, Yuge
AU - Shen, Pengcheng
AU - Li, Shaoxin
AU - Yang, Jian
N1 - Publisher Copyright:
Copyright © 2021, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved
PY - 2021
Y1 - 2021
N2 - Graph embedding aims to encode nodes/edges into low-dimensional continuous features, and has become a crucial tool for graph analysis including graph/node classification, link prediction, etc. In this paper we propose a novel graph learning framework, named graph game embedding, to learn discriminative node representation as well as encode graph structures. Inspired by the spirit of game learning, node embedding is converted to the selection/searching process of player strategies, where each node corresponds to one player and each edge corresponds to the interaction of two players. Then, a utility function, which theoretically satisfies the Nash Equilibrium, is defined to measure the benefit/loss of players during graph evolution. Furthermore, a collaboration and competition mechanism is introduced to increase the discriminant learning ability. Under this graph game embedding framework, considering different interaction manners of nodes, we propose two specific models, named paired game embedding for paired nodes and group game embedding for group interaction. Comparing with existing graph embedding methods, our algorithm possesses two advantages: (1) the designed utility function ensures the stable graph evolution with theoretical convergence and Nash Equilibrium satisfaction; (2) the introduced collaboration and competition mechanism endows the graph game embedding framework with discriminative feature leaning ability by guiding each node to learn an optimal strategy distinguished from others. We test the proposed method on three public datasets about citation networks, and the experimental results verify the effectiveness of our method.
AB - Graph embedding aims to encode nodes/edges into low-dimensional continuous features, and has become a crucial tool for graph analysis including graph/node classification, link prediction, etc. In this paper we propose a novel graph learning framework, named graph game embedding, to learn discriminative node representation as well as encode graph structures. Inspired by the spirit of game learning, node embedding is converted to the selection/searching process of player strategies, where each node corresponds to one player and each edge corresponds to the interaction of two players. Then, a utility function, which theoretically satisfies the Nash Equilibrium, is defined to measure the benefit/loss of players during graph evolution. Furthermore, a collaboration and competition mechanism is introduced to increase the discriminant learning ability. Under this graph game embedding framework, considering different interaction manners of nodes, we propose two specific models, named paired game embedding for paired nodes and group game embedding for group interaction. Comparing with existing graph embedding methods, our algorithm possesses two advantages: (1) the designed utility function ensures the stable graph evolution with theoretical convergence and Nash Equilibrium satisfaction; (2) the introduced collaboration and competition mechanism endows the graph game embedding framework with discriminative feature leaning ability by guiding each node to learn an optimal strategy distinguished from others. We test the proposed method on three public datasets about citation networks, and the experimental results verify the effectiveness of our method.
UR - http://www.scopus.com/inward/record.url?scp=85125507486&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85125507486
T3 - 35th AAAI Conference on Artificial Intelligence, AAAI 2021
SP - 7711
EP - 7720
BT - 35th AAAI Conference on Artificial Intelligence, AAAI 2021
PB - Association for the Advancement of Artificial Intelligence
T2 - 35th AAAI Conference on Artificial Intelligence, AAAI 2021
Y2 - 2 February 2021 through 9 February 2021
ER -