TY - GEN
T1 - Full-field of view display combined with motion interaction device
AU - Li, Dong
AU - Xie, Jinghui
AU - Weng, Dongdong
AU - Mo, Yan
PY - 2013
Y1 - 2013
N2 - Majority of present applications use buttons or touch panels as their human-computer interface. The limitation of these methods is that users can not interact with the equipments in a natural way, since people should operate the equipments according to certain rules which are arranged beforehand. This paper proposes a novel interaction system which contains a low cost full-field of view device to make sure users can see the display content from all directions. In addition, a tracking device is set up over users head to identify the user's natural gesture. A target following photography equipment is also combined with the system to provide on-line video chat and remote monitoring functions. Our system can be considered as a new form of human-computer interface and the advantages and potential are discussed in this paper. Finally, a demonstration and experimental results are given to evaluate the validity of the system.
AB - Majority of present applications use buttons or touch panels as their human-computer interface. The limitation of these methods is that users can not interact with the equipments in a natural way, since people should operate the equipments according to certain rules which are arranged beforehand. This paper proposes a novel interaction system which contains a low cost full-field of view device to make sure users can see the display content from all directions. In addition, a tracking device is set up over users head to identify the user's natural gesture. A target following photography equipment is also combined with the system to provide on-line video chat and remote monitoring functions. Our system can be considered as a new form of human-computer interface and the advantages and potential are discussed in this paper. Finally, a demonstration and experimental results are given to evaluate the validity of the system.
KW - Human computer interaction
KW - motion control
KW - omni-directional display
UR - http://www.scopus.com/inward/record.url?scp=84884857433&partnerID=8YFLogxK
U2 - 10.1109/VR.2013.6549375
DO - 10.1109/VR.2013.6549375
M3 - Conference contribution
AN - SCOPUS:84884857433
SN - 9781467347952
T3 - Proceedings - IEEE Virtual Reality
SP - 85
EP - 86
BT - IEEE Virtual Reality Conference 2013, VR 2013 - Proceedings
T2 - 20th IEEE Virtual Reality Conference, VR 2013
Y2 - 16 March 2013 through 20 March 2013
ER -