Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments

Jie Guo, Dongdong Weng, Hui Fang, Zhenliang Zhang, Jiamin Ping, Yue Liu, Yongtian Wang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

16 Citations (Scopus)

Abstract

To investigate the effects of visual discomfort caused by long-term immersing in virtual environments (VEs), we conducted a comparative study to evaluate users' visual discomfort in an eight-hour working rhythm and compared the differences between the VEs and the physical environments. Twenty-seven participants performed four different visual tasks with a head-mounted display (HMD) for the VE condition and with a monitor for the physical condition. Their subjective visual discomfort and objective oculomotor indicators were measured to evaluate their visual performances. The results show that the subjective visual fatigue symptoms, the objective pupil size, and the relative accommodation response vary across time for the two conditions, in which VEs affects visual fatigue the most compared to the physical environments. The results also show that pupil size is negatively related to subjective visual fatigue, and the long-term work based on displays only influences the maximum accommodation response of participants. This work is a supplement to the necessary but insufficient-researched field of visual fatigue in long-term immersing in VEs, which should be valuable to researchers involved in the evaluation of visual fatigue using HMDs.

Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages443-452
Number of pages10
ISBN (Electronic)9781728156088
DOIs
Publication statusPublished - Mar 2020
Event27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 - Atlanta, United States
Duration: 22 Mar 202026 Mar 2020

Publication series

NameProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020

Conference

Conference27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Country/TerritoryUnited States
CityAtlanta
Period22/03/2026/03/20

Keywords

  • HCI design and evaluation methods
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction paradigms
  • User studies
  • Virtual reality

Fingerprint

Dive into the research topics of 'Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical Environments'. Together they form a unique fingerprint.

Cite this