Effects of playful audio augmentation on teenagers' motivations in cooperative physical play

Yudan Ma, Tilde Bekker, Xipei Ren, Jun Hu, Steven Vos

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Citations (Scopus)

Abstract

Physical Education (PE) is beneficial for students' mental and physical health, however, teenagers are increasingly becoming less motivated to actively participate in the current form of PE. Motivational studies show that collective physical activity augmented by playful interactions could encourage more participation and social engagement in physical activities (PA). In this paper, we present a within-subject field study with 20 teenagers formed into five groups sized equally. The study is conducted using Shuttlezap, a prototype that provides real-time playful audio augmentation to the process of the activity. Results show that the teenagers enjoyed playful audio augmentation and were socially engaged with an enhancement of their perception of competence. By further comparing the conditions between with and without the audio augmentation, we found that the playful audio augmentation positively contributed to the playfulness in terms of perceived relaxation and expression. We conclude with design implications for social play in the context of PE for teenagers.

Original languageEnglish
Title of host publicationIDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children
PublisherAssociation for Computing Machinery, Inc
Pages43-54
Number of pages12
ISBN (Electronic)9781450351522
DOIs
Publication statusPublished - 19 Jun 2018
Externally publishedYes
Event17th ACM Conference on Interaction Design and Children, IDC 2018 - Trondheim, Norway
Duration: 19 Jun 201822 Jun 2018

Publication series

NameIDC 2018 - Proceedings of the 2018 ACM Conference on Interaction Design and Children

Conference

Conference17th ACM Conference on Interaction Design and Children, IDC 2018
Country/TerritoryNorway
CityTrondheim
Period19/06/1822/06/18

Keywords

  • Audio augmentation
  • Physical education
  • Playful experiences
  • Social engagement
  • Teenagers

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