TY - GEN
T1 - Dynamic Modeling and Simulation of a Morphing Variable-Propulsion Aircraft
AU - Zhao, Zhuoxu
AU - Li, Jie
AU - Ye, Bobo
AU - Liu, Chang
AU - She, Muyang
AU - Fu, Lei
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Morphing/variable propulsion aircraft achieve cross-domain flight capabilities by altering wing area and thrust vectoring for applications such as vertical takeoff, afterburner flight in the air, and other complex flight scenarios. Due to the complexity of controlling configuration changes in these aircraft, flight testing entails high risks and time consumption. This study focuses on a 10kg morphing/variable propulsion aircraft capable of vertical takeoff in rotor configuration, low-speed cruising with a high aspect ratio configuration (32 m/s), and high-speed missile strike configuration (152 m/s). A hardware-in-the-loop simulation system is developed to enable multiple configuration changes and variable thrust propulsion. Firstly, three dynamic models for different configurations are built using the JSBSim physics engine, switching between models during simulation through external triggers. Secondly, flight controllers based on the PX4 VTOL airframe are tuned for different configurations through simulated flights. Finally, high-fidelity rendering of the aircraft is achieved in UE4 using PX4 state outputs. Through comprehensive hardware-in-the-loop flight simulation testing, the effectiveness of the simulation system is validated.
AB - Morphing/variable propulsion aircraft achieve cross-domain flight capabilities by altering wing area and thrust vectoring for applications such as vertical takeoff, afterburner flight in the air, and other complex flight scenarios. Due to the complexity of controlling configuration changes in these aircraft, flight testing entails high risks and time consumption. This study focuses on a 10kg morphing/variable propulsion aircraft capable of vertical takeoff in rotor configuration, low-speed cruising with a high aspect ratio configuration (32 m/s), and high-speed missile strike configuration (152 m/s). A hardware-in-the-loop simulation system is developed to enable multiple configuration changes and variable thrust propulsion. Firstly, three dynamic models for different configurations are built using the JSBSim physics engine, switching between models during simulation through external triggers. Secondly, flight controllers based on the PX4 VTOL airframe are tuned for different configurations through simulated flights. Finally, high-fidelity rendering of the aircraft is achieved in UE4 using PX4 state outputs. Through comprehensive hardware-in-the-loop flight simulation testing, the effectiveness of the simulation system is validated.
KW - Dynamic modeling
KW - flight simulation
KW - morphing aircraft
UR - http://www.scopus.com/inward/record.url?scp=85217997165&partnerID=8YFLogxK
U2 - 10.1109/ICUS61736.2024.10839770
DO - 10.1109/ICUS61736.2024.10839770
M3 - Conference contribution
AN - SCOPUS:85217997165
T3 - Proceedings of 2024 IEEE International Conference on Unmanned Systems, ICUS 2024
SP - 1334
EP - 1339
BT - Proceedings of 2024 IEEE International Conference on Unmanned Systems, ICUS 2024
A2 - Song, Rong
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2024 IEEE International Conference on Unmanned Systems, ICUS 2024
Y2 - 18 October 2024 through 20 October 2024
ER -